

apiece, and then bring them into this room. If you have enough strength, you can go back and pick up all of the fortify speed potions, which are 5 lbs. It's traveling clockwise, and makes a rotation faster than you can run.

The only problem is the rotating arm around the room with whirring blades on the end. Your object is to somehow make it to the door around the mezzanine. The first major puzzle is in the room "Dome of Kasia". There are many swinging traps, a lot of fabricant monsters like you already have fought, and a few puzzles, and I'll go into the first here. Sotha Sil is in Clockwork City, and Almalexia will transport you there when you're ready.Ĭlockwork City is a fairly straightforward dungeon. She wants you to find him, and reason with him, but to use force if necessary. He's apparently gone mad, just like Salas Valor. She'll ask you to stop Sotha Sil, the other god besides her and Vivec. Bring all your best gear, enchantments, potions, and armorer hammers. There's a valve later that won't budge unless your strength is at 100 or more (thanks to a reader submission for that one). You'll also need a way to get your strength to 100 if it isn't that high already. Basically, make sure you can either travel fast or jump high. Finally, if that's not feasible, you can complete the puzzle by having a high acrobatics skill, so that jumping for you is much faster than running.

You'll need to quaff them at one point if you choose that option. Or, instead of the jump potion, make sure you have a lot of Fortify Speed potions handy, enough to get your speed to 150 or more. I suggest having a scroll or two or spell of Jump with 40 points or more. Spend the time after getting Trueflame becoming prepared.
